Bad news & Good news....
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Bad news & Good news....
I've discovered why the registration system & a few other things will not work. It is because I have developed the game on Vista. Unfortunately, Vista's security design cause problems when creating new files in a drive folder, which means, user accounts won't store properly.
My solution is to use my other computer in college which has XP until I buy a new laptop in the summer. The problem with this is that I can only use it 4 days a week during college time only. This means development will slow down a bit until i get a new machine.
To make up for this, I'm going to do a burst of programming when I get back to college and push the game up to version 0.8.
So the next version will be released sometime in February. I'll keep posting in the development blog on the site to keep you up to date with the progress.
Also, Clickteam have released their Hardware Acceleration beta. This means I can now take advantage of graphics cards, meaning no more lag. I can have over 13000 objects doing different things and it won't slow down at all! This means the next release will require a DirectX9 graphics card to play!
My solution is to use my other computer in college which has XP until I buy a new laptop in the summer. The problem with this is that I can only use it 4 days a week during college time only. This means development will slow down a bit until i get a new machine.
To make up for this, I'm going to do a burst of programming when I get back to college and push the game up to version 0.8.
So the next version will be released sometime in February. I'll keep posting in the development blog on the site to keep you up to date with the progress.
Also, Clickteam have released their Hardware Acceleration beta. This means I can now take advantage of graphics cards, meaning no more lag. I can have over 13000 objects doing different things and it won't slow down at all! This means the next release will require a DirectX9 graphics card to play!
POLR v0.7 is now online!!!
Version 0.8 release date: 5th February 2008
Version 0.8 release date: 5th February 2008
Last edited by on Thu Jan 03, 2008 6:55 pm; edited 1 time in total
Re: Bad news & Good news....
Also good and bad news on the forums is that our member count is increasing but few users actually post here. Posting here will help you in the game if you come across any problem that has already been resolved or a bug which should be reported. It is also quite fun and a good way to know the players around you who will also be playing the game.
This forum has been moved to http://www.pokemonrevolution.org. All users will have to re-register there, sorry for any trouble this has caused.

Mewtwo- POLR Mapper

- Posts : 465
Joined : 04 Dec 2007
Age : 16
Location : Seeking Knowledge
Quote : Life is wonderful...But why?
Re: Bad news & Good news....
Yes, we will have to wait for sienide to start programming in his college days.
This forum has been moved to http://www.pokemonrevolution.org. All users will have to re-register there, sorry for any trouble this has caused.

Mewtwo- POLR Mapper

- Posts : 465
Joined : 04 Dec 2007
Age : 16
Location : Seeking Knowledge
Quote : Life is wonderful...But why?
Re: Bad news & Good news....
Yet again, I'm sorry about this. I left a message on the clickteam forums about this to see if they can provide some kind of patch. If not, it'll be about a week before I can start programming again T_T
POLR v0.7 is now online!!!
Version 0.8 release date: 5th February 2008
Version 0.8 release date: 5th February 2008
Re: Bad news & Good news....
Can't you program things which don't need dependacies then move it to your college computer?
This forum has been moved to http://www.pokemonrevolution.org. All users will have to re-register there, sorry for any trouble this has caused.

Mewtwo- POLR Mapper

- Posts : 465
Joined : 04 Dec 2007
Age : 16
Location : Seeking Knowledge
Quote : Life is wonderful...But why?
Re: Bad news & Good news....
Hmmm i don't know. Maybe I could, I'll look into it. In the meantime I've been helping out with debugging the Hardware Acceleration Beta so that it'll be at a stable level quicker
I have to say, I'm loving it already 
POLR v0.7 is now online!!!
Version 0.8 release date: 5th February 2008
Version 0.8 release date: 5th February 2008







